Wednesday, January 30

Waking up as a deer: Endless Forest screensaver


Auriea Harvey & Michael Samyn have just sent word about the latest update to their free-roaming online multiplayer project, The Endless Forest. Packaged as a screensaver, the work comes to life when your computer starts to sleep, recasting you as a stag in a dreamy, meditative forest setting, complete with ruins, ponds, and seasonal changes.

Without boundaries, goals, or levels, the interactive shifts the focus away from objectives and onto the stunning environment, which the team have obviously focused on. Light filters through pines, close objects obscure the player momentarily in a cinematic nod, and your avatar leaps across streams and into lavender glades.


In a strong move based on their interactive narrative backgrounds, the team have disabled any form of text or language communication. Avatars are 'named' with a randomly generated symbol. Communication with other stags takes the form of emotive actions - a bow, a cower, a prance. Language barriers are gone. So is specific communication ("walk to this location","how are you?"). But what Harvey and Samyn realised is that simple interactives require simple communication. Stags play "follow the leader", action their meaning through, or post general notices on a forum ("If I see you and don't respond, I'm sorry, my computer is playing up...").


With such a open-ended base, the team have released updates for special times and seasons. "Endless Halloween" turned stags into a midnight black for a certain time, and enabled costumes like blood red antlers or a Mexican inspired "deer of the dead" motif. The latest event/update combination involves the gods visiting the forest next Tuesday, February 5th at 5pm for a Mardi Gras flower spree.

Of course, EF isn't without it's problems. When I logged on at 10am NZT, there was exactly one avatar in the forest. Me. Exploring the lush environment is interesting for a while, but where EF ultimately wins or loses is it's user base - midnight gatherings of stags, magic spells cast by others, and new emotive gestures added regularly are for naught without others online. A few glitches crop up. It's easy to ruin the Csikszentmihalyi-like flow of galloping through the forest by hitting a tree, or break the realism by using a walk animation when your avatar should be running. But these hardly detract from an interactive which succeeds in pushing the boundaries of what a 'game' is, what 'communication' means, and how time and users can evolve a game world.

New work on Window: Pippin Barr and Xin Cheng



This month's Online artist at Window is a selection of work from Stimulus Response, "the sprawling web-based diary of Wellington artist, writer, and game theorist Pippin Barr. From comic strips to delicate pencil drawings, interactive video works and maps, Barr chronicles the bizarre, banal, and boring in the everyday."


I've also completed a range of 'additional data' for Xin Cheng's recent show: a massive repository of texts, theses, links, and streaming audio research that provided the basis for the work shown at Window. From green roofs to gannet calls, the psychology of blogging and motorcycles in galleries, there's an array of interesting articles.

Interactive installation talk at Auckland Museum


Angela Main, an interactive installation artist, will discuss her new work for Auckland Museum, "Metazoa", on Wed, February 20th, at 7pm. According to the release, the work explores the evolutionary tree of life, and Main will "position this in relation to her experience of electronic art museums in Europe and recent contemporary art events." For Metazoa, she collaborated with HITlabNZ, the promising but problematic augmented reality (AR) technology we've blogged on in the past (Pushing and Pulling the Interface). This specific installation looks interesting however, and I'll be there on the night to give a full review for Window:Scene. Entry is $10, or $5 for members.

Thursday, January 24

Saturday, January 19

New music, new model


These sounds have a history. Recorded on "the corner of Spring and Flinders Sts on a rainy afternoon, the corner of Spencer and Flinders Sts on a baking hot morning, a train ride from Parliament to Melbourne Central, a stroll through the food stalls at the Queen Vic markets on a Saturday morning, and a visit to the CERES Environmental Park in Brunswick," expat New Zealand duo Montano built their latest album from the ground up from found sounds, or field recordings. But you won't find it in record shops. They've put the whole album on Amie Street.


We've blogged in the past about new ways of marketing, distributing and selling work which is already digital, (Artists give it away with new distribution models). Amie Street goes a couple steps further than a simple "give what you want", or "get it for free" model, taking some tips from the school playground. If you're the first to discover a hot new band and download their tracks, it's free. But once that popularity hits the masses, the price of each song starts rising for every download it gets, capping at 98 cents. Plus - like the playground - if you're the cool kid who recommended the band to everyone from the get go, you're account is credited when they all catchup and start racking up the download count. And artists are taking notice; rappers like Busta Rhymes just put out a mixtape on Amie, Aussie dance kids Justice released their latest single, and Lou Reed dropped a couple one-off tracks that aren't on any albums.

Recycling code, Freecycling computers


"Recognize this code?", the designer next to me flipped open a website he was working on and scrolled through a dozen lines of Flash coding. The minimal commenting, the structure a true coder would launch into a rant about. Yeah it was mine. But the site I hadn't seen before. "I've used your code for two more sites since you gave it to me". For this graphic designer, reusing a generic function to scroll through images was easy. Keep the structure the same, alter the type and colourings, and export. It just worked.

Strangely, in this information age, well commented, reusable code is a tangible asset - saving hundreds of real hours. Sites like DZone Snippets have 10,000 users tagging and submitting snippets. Prototype, for Flash developers, has been running for 7+ years now.


More interestingly, a recent workshop on the Processing language in Barcelona showed another trait of good code. Participants had 6 hours to do a "mod" (modification) of the classic arcade game, Breakout. The catch? No one had ever coded before.

Steph Thirion, who conducted the workshop had the "objective of showing the participants that it is not required to understand code to experiment and play with it." The result? A selection of totally compelling, experimental 'sketches' - as they're called in Processing - which abstract the videogame, reinterpreting it in dozens of ways. Glitchy line drawings fill the screen, green blocks flicker on and off like some pixelated Barnett Newman work, cute Tokyo inspired blocks bounce back and forth playfully. With no restraints to make something functional, and no previous experience with code, the results are inspired.

From pixels to paper, the worldwide FreeCycle network adds a twist to the notion of recycling, providing a network for people to post objects to give away, or things they'd like to have, all for free - it's "all about reuse and keeping good stuff out of landfills." The Auckland network currently has 1782 members, with around 10 posts per day, ranging from desk lamps to paint, electric tooth brushes, and Dungeons/Dragons sourcebooks. For those working with technology hardware or music, items like older computers, laptop hard drives, stereo parts, and printers surface regularly.

Cityscapers wanted in Edinburgh


The British Council in collaboration with a couple universities is continuing it's Cityscapers studio series this year, open to a variety of practitioners in the arts, architecture, urban planning, design and engineering. Previously held in Rotterdam, Beijing, and Milan, this years studio runs from March to April in Edinburgh. Seeking to provide education and relationships to "build the cities of the future", this particular studio focuses on the relationship between Edinburgh and Glasgow, via projects and practice which are either "macro or micro" in scale. The organisation provides full scholarships for the studio, including travel, daily expenses, and accommodation. New Zealanders can download the application, and read more on how to apply here.

Applications for new Online curator open


Window is on the hunt for our next Online Curator. Working closely with our two On Site curators, you'll be planning a yearly programme, working with a range of local and international artists, producing shows, maintaining the website, and assisting with publicity. Window's dual programme structure is unique and long-running, being at the forefront of online art for the last 6+ years. We'd like to see the new curator continue this and go further - commissioning work from high profile artists working in the genre, pushing for wider exposure, and integrating with the Onsite programme in innovative ways. You'll have a good awareness of this media space, an ability to collaborate with others, and a range of intermediate digital skills needed to provide support to artists and run a website. The position is on a volunteer basis, requires approximately 5 to 15 hours per week, and is based in Auckland. Interested? Send an application to luke.munn@gmail.com, with some basic information about yourself, experience in the area, your skillset, and your vision for the project.

Monday, December 17

Quicktake: Billy Apple at Auckland Art Gallery


Billy Apple staged a sound performance at the Auckland Art Gallery yesterday afternoon, filling the usually tranquil Albert Park area with roars and smoke from the "The Billy Apple Historic Racing Collection" - a series of classic British grand prix bikes like the 1962 Norton Manx 500cc, once raced by innovative cycle designer John Britten. Reconfiguring the traditional gallery circuit of Kitchener and Lorne streets as a conceptual track, Apple had notable riders deliver their 20 minute sonic barrage in the 'pit'. Apple has a long engagement with sound in previous works, such as Severe Tropical Storm at Window, in which an extended 'soundtrack' was composed from data sourced from a fateful voyage on a freight liner. The usual generic throttle sounds were replaced with a range of throaty roars, pops, and piercing buzzes - demonstrating different attributes of each bike, and reinforcing the artist's statement that "the difference between the AJS and Norton is like the difference between a trumpet and a trombone."

New Hye-Rim work at Art Basel Miami


Hye Rim Lee recently sent word about new work in the Art Basel Miami Beach show - the US counterpart to the parent show in Switzerland. "My 3 new work Crystal City, a digital print series 1, (c-type print, 72 inch x 72 inch), Candyland, a series of digital print (70 cm x 70 cm, c-type print) will be at Art Miami Basel, Kukje Gallery stand." Lee showed earlier in the year here in Auckland at Stark White gallery, before heading off to a residency in New York.

Wednesday, December 5

Code snippet: Simple sound visualisation


While United Visual Artists produce ambitious, mammoth installations for artists like the Chemical Brothers (shown above), you can respond to music and sound with some simple Flash code.

With the advent of version 9 of the software, Adobe has introduced a spectrograph tool, capable of reading and responding to the various EQ changes in a song. This enables rich feedback - scripts for example could show deep purple for base heavy techno, and a light pink line for a high-pitched opera sonata. Programmers have responded with an array of experiments, sound toys, and visualisers like the ones from this competition on The Flash Blog.

The only problem is that live sound, either from a microphone or the input on a computer, doesn't have this ability. Programmers are restricted to responding to basic volume changes, which although simple, can still be compelling. From a dozen lines of code....

// construct mic object
import flash.events.ActivityEvent;
import flash.events.StatusEvent;
import flash.media.Microphone;
var mic:Microphone = Microphone.getMicrophone();

// setup mic parameters
mic.gain = 60;
mic.rate = 11;
mic.setUseEchoSuppression(true);
mic.setLoopBack(true);
mic.setSilenceLevel(0, 10000);

// respond to mic volume
function showVolume(e:Event):void {
ring.scaleX=mic.activityLevel/100;
ring.scaleY=mic.activityLevel/100;
}

// run this every frame
addEventListener(Event.ENTER_FRAME, showVolume);


....To more complex examples using extensions such as open-source 3d project Papervision:

Sneak preview of Annie Bradley's "Interpulsator"


Opening on Friday at Window Online and On Site, thought we'd give you a sneak preview of "Interpulsator", a screensaver-based work by Annie Bradley. Coming to life when the system becomes idle, the piece embraces some of the conventions of the medium, while ignoring others - installing itself as traditional software but then 'failing' to save, allowing parts of the screen to burn in because the pixels are never refreshed. Annie provides additional tangents on her show page, ranging from the first digital watch to time-keeping stars (Pulsars) and hardware diagrams of LEDs. Available for PC or Macintosh systems.

Tuesday, December 4

Quicktake: Compact Listen CD Release

An absorbing sound emanated from Cross St Studios in Auckland on Friday night, heard by the lucky bunch who attended the CD release of Compact Listen, from the label CLaudia.

The launch included a night of performances from three of the groups included on the CD compilation, which surveys some of New Zealand's recent audio explorers.

Praise be to Tim Coster and Nigel Wright who were first up. They lulled their audience with a perfect parabola of noise, a nice complement to sipping shared beers and sitting on a cushion.


Nigel Wright and Tim Coster.
(Apologies to the artists for poor sound in the recording)

Rosy Parlane also produced some wonderfully complicated sounds from his laptop, his music is like wine that gets discussed in terms of its full bodies and citrusy tangs. Yum.

Sweetcakes--an ensemble of three wooden percussive instruments, a drum kit and a laptop--came together to produce a sound that had an air of a 1960s after dinner improv session, plus laptop, although sadly without the visible or audible enjoyment associated, providing an eclectic cap to the night.

Friday, November 30

Quicktake: Adam Willetts at Whammy Bar


Artist/musician Adam Willetts performed a solo set last night at Auckland's Whammy Bar, moving seamlessly from aggressive, glitch based feedback to melodic pulses and back again. Kneeling shaman-like on the floor, Willetts managed to avoid the cold, impersonal performances of 'laptop' sets where movement is limited to mouseclicks and knob twiddling. Instead, with the typical barrage of wires and effects pedals were a pair of wireless white objects not usually used with music - Wiimotes. Because the Nintendo Wii controllers use accelerometers/gyroscopes, they're sensitive to shaking, tilting and panning, and have been hooked up as MIDI controllers by enterprising glitch kids, allowing musicians to control sonic waves as easily as gamers hit virtual tennis balls. The controllers made for a much more compelling, physical performance as Willetts literally shook out shock waves of noise and bent wrists to overdrive tones. Unfortunately Willetts was the standout of the night, the lineup moving awkwardly from improvised noise and glitch based soundscapes to a Loretta Lynn-like singer songwriter before ending with The Terminals, who cranked through a set of oldskool punk numbers in the spirit of the Sex Pistols.

Note: Photo shown not from performance, although setup was similar.

Thursday, November 15

Code from crayons: new work from Douglas Bagnall at Te-Tuhi


For those put off by the gun-wielding heroes and photorealistic environments of videogames, this Saturday is your chance to create your own. Douglas Bagnall, who has previously shown works like A Film-Making Robot at Window, is exhibiting his latest project at Te-Tuhi, which transforms crayon drawings into game worlds via some clever coding.


Bagnall's Video Game Machine is part of a host of recent interactives which mix physical reality like shadows and drawings with screen-based additions. Philip Worthington's Shadow Monsters tracks users, adding spikes to their arms, medusa tendrils to hair, and the ability to throw flames and projectiles.



MIT's sketch engine takes simple physics diagrams drawn on a whiteboard and digitises them, translating crude down arrows into gravity, force, and inertia. The demo is dry, the graphics dull. The potential is not.



Flash-based physics toy Line-Rider became a smash success over the last year as users took its simple mechanic of drawing lines for a sled to an art form. Massive levels like the one shown below, or others with up to 22,000 lines are entered into competitions in communities like I Ride the Lines. Little Big Planet, an Xbox 360 title poised for release, hopes to capitalise on the same idea by letting users create and post levels. Players assemble game worlds from a variety of objects which are translated into game worlds with deep physics applied.


With any set of rules and scripts, from Bagnalls 'robots' to interactive narrative such as Façade and simple 'toys' like Line Rider, the fascination lies in 'gaming the system' - finding the edge cases, glitches, and grey areas. The algorithm behind Film Making Robot favoured oversaturated images, creating a very selective memory of images sourced from Wellingtons bus routes. Only hours after Façade was released, players were already trying to break it, ignoring any goals like reuniting the protagonists and instead posting scripts featuring serial killers in an effort to defeat the natural language scripting. The top rated movies on LineRider comps are not huge hills or triple backflips, they're 'microquirk tracks', hardcore users who can place a dot in a specific location, confusing the game code and causing havoc with gravity.

Te Tuhi Video Game Machine
Douglas Bagnall
17th November 2007 – 10th February 2008

Update: James McCarthy also performed using a site-specific wall work comprised of high-tension wires. He repeated the performance on Tuesday with some members of experimental music organisation Vitamin-S. Thanks to James for the pic.

Sunday, November 11

Elam Open Days: Postgrad show


Window brings you 50 exclusive images from the Elam BFA/Postgrad Open Days. Featuring works by Fiona Gillmore, Boris Dornbusch, Sonya Lacey, Bonnie Somerville, Rachel Wills, Kate Newby, Tim Mackrell, Nick Charlesworth, Majlinda Hoxha, Anna Boyd, Jessica Van Dammen, Guy Nicoll, Angela Meleisea Felix, Sarah Rose, Sam Rountree-Williams, Nell May, Emily Pun, Daniel Munn, Matthew Molloy and Art-is-free.

Friday, November 9

Building a better laptop



On Tuesday, the One Laptop per Child project started production at a factory in China, mass-producing an initial run of 250,000 models that will go out to children in nations like Nigeria, Thailand and Peru, where they've already been trialled. The bright green casing looks like a rugged alien. The stylized interface is friendly and playful. It's designed for the ground-up for kids. But the team behind it are dead serious.

The OLPC project harnesses and coordinates a large network of volunteer programmers, who refine aspects like security applications which protect against large-scale attacks, compiler optimisation to speed up code-building, remote display for projectors and memory usage minimising.


Because a hard-drive is one of the top items to break on traditional laptops, the XO model features a tiny flash-drive instead. For programmers, this means a return to 80's era coding - building highly functional software in as few lines of script as possible, ditching huge 'code libraries' with big filesize footprints for tiny utilities and more custom work.

In Abuja, Nigeria, the nearest powerpoint could be a long walk away. So it makes sense that the OLPC are pedantic about electricity usage. "For us, every joule matters, and a simplistic 'oh, we mostly have most of a chip turned off, maybe' isn't good enough." The default display mode uses 1 watt of power - 1/7th of the average laptop display. Run out of power? Charge it up again with a hand crank on the side.


In the last few months, the team have put the XO through it's paces: developing hour-long 'smoke tests', tracking down obscure bugs in the kernel, localising keyboards for West Africa and Nepal, optimising rendering, and refining to stabilised builds. The prototype hardware has been tested to destruction in the factory, as well as the acid test - children on playgrounds in Peru, jungle field trips in Thailand, and the dust of Maharashtra, India.

Images from OLPC Project, available under Creative Commons Attribution 2.5

Thursday, November 8

Highlights from Second Life art tour


Interactive musical score, part of the Reflexive Architecture series. Notes can be changed by touching them, and are triggered as the avatar walks around the ring of notation.


Eva and Franco Mattes - whose other actions have included spreading a virus and making up artists - here stage a more traditional homage, recreating Joseph Beuys "7000 Oaks" project.


Waco Vaco enjoys sitting in an interactive igloo structure - part of the Reflexive Architecture series. Walking towards the shelter increases the scale of it, until it's large enough for two avatars to fit comfortably in.


Waco Vaco tunnels through Sabine Stonebender's installation at Zero Point. Many artists add a Cartesian dynamic to their pieces by offering elevators, seats, or vehicles to travel through their worlds.


Waco Vaco and Window Oh drifting through Edo Autopoiesis "Resonating with Wind" sound installation. Based on the highly localised currents in SL, each windmill lifts up a red mallet, before dropping it onto the bell at the base, causing a continuously unique sound composition.

Wednesday, November 7

Second Life and UpStage walkthroughs tonight

Screen from Come and Go, performed by Avatar Body Collision
The team who run UpStage, which we've blogged about here in the past, are conducting a walkthrough tonight at 9pm New Zealand time. Just click here at the appropriate time to view the performance and be stepped through some of the features of the virtual performance software. If you'd like to be more involved as a participant, just e-mail them for a guest login.


On a related note, programmer and blog member Luke Duncalfe and myself will be taking a tour through some art projects, galleries, and islands in Second Life at around 7pm New Zealand time. Like to join? Signup for Second Life, login, then click here to teleport to Ars Virtua where we'll be meeting. We hope to visit a sound piece by Edo Autopoiesis titled "Resonating with Wind", Sabine Stonebender's Installation at Zero Point in Kelham , DanCoyote Antonelli's Arts & Letters Installation, and some scripted architecture (video shown above).

Friday, November 2

Searching for the perfect image


Belgian artist Martijn Hendriks Untitled I (Google Sleep) consists of 10 Lambda prints which he handselected from an archive of 1000 images found through Google Image search. But why stop there?

The rise of broadband, cheap digital cameras, and social networks like Flickr, PhotoBucket, and Fotki built around tagging and sharing photos has meant there are millions of shots publicly available. And while stock imagery sites like Getty keep redesigning to make finding images easier, scientists like James Hays and Alexei Efros at Carnegie Mellon University employ a new 'brute strength' visual approach.


Their paper, recently presented at Siggraph, describes how algorhythms can power their way through a database of millions of shots, returning a piece (actually lots of pieces) that could match the missing section of an image. Don't like those rooftops in the foreground? Highlight it and choose from alternatives that match the perspective, colour, and lighting in your photograph: trees, a calm bay scene, or a flotilla of ships blended into the original.

It's a small world sharing a large amount of data. In a test case, Hays selected some scaffolding on a European city monument he didn't like. Combing through the millions of possibles, the result came back. The same shot. From the same angle. Taken just prior to construction by another tourist.